CHARLOTTE, N.C. (AP) — The Charlotte Hornets will be without point guard LaMelo Ball for at least two weeks because of a strained left calf. Ball felt discomfort in his calf after Wednesday night’s loss to the Miami Heat and did not play against the New York Knicks on Friday. The team said he will be reevaluated on Dec. 11, which is two weeks from the date of the original injury. Ball has been hot for the Hornets, averaging 40.3 points in his last four games. He is averaging a career-best 31.1 points and 4.7 3-pointers per game for the season, which ranks second in the NBA. He also is averaging 5.4 rebounds, 6.9 assists and 1.1 steals in 18 starts. Ball has had a history of injury problems, mostly to his ankles, since coming to the league as the No. 3 overall pick in the 2020 NBA draft. The only Hornets player to ever receive a max contract extension, Ball has played in just 202 games with 182 starts in five seasons. The team also said guard Tre Mann’s lower back soreness has been diagnosed as a disk irritation. His absence from the lineup began on Nov. 23 against Milwaukee. He will continue his rehabilitation and be reevaluated in two weeks. “They are competitors and they want to be out there on the court to compete and hoop, but they also want to be out there for their teammates,” Hornets coach Charles Lee said prior to Saturday night's game against the Atlanta Hawks. "I just walked past ’Melo as I was coming in here to do media, and he’s like, ‘I’m going to take care of everything I need to do on this return to play program and I’m going to attack it with the right mindset.’ I have all the confidence in the world in our performance staff and in those guys.” AP NBA: https://apnews.com/hub/NBA
That there are more than 100 entire PC games is a revelation as shocking as it is disturbing, but despite recently spending days translating Horace’s sonorous yawps into the list that eventually became our RPS 100 , a chill silence recently befell the treehouse when we realised that some of our personal favourites had somehow been excluded. Determined to right this most heinous of wrongs, and armed with the conviction that no subjectivity be allowed to exist on the internet without at least one supplementary article of caveats, we’ve all put forth a single game that absolutely should have made the list. Consider the matter closed, then, at least until we all realise we’d actually like to do a 102nd pick each. Jeremy: The Secret of Monkey Island was the only classic point and click adventure game that made it onto the top 100, since there is probably LucasArts bias deep within the halls of RPS. I, however, was a Sierra kid growing up, and there was no Sierra series that moved me more than Quest for Glory. There also hasn’t been a franchise similar to Lori and Corey Cole’s mashup of adventure game mechanics and RPG stats ever since the ‘90s, and the fourth entry, 1993’s Shadows of Darkness, is the best. You play as the nameless hero, navigating the Eastern European-inspired valley of Mordavia. The overall quest is about saving the land from vampires who want to summon Avoozl, a not-so-subtle reference to Cthulhu, but what stands out the most is the sheer sense of melancholy that infuses this game’s side plots. Every NPC in the valley is suffering from some sort of sadness, from the innkeeper whose daughter has been kidnapped to the lead vampire herself. And as the hero, the sense of accomplishment you get from helping them solve their problems and bring a little bit of light through Mordavia’s eerie treetops is a sense of accomplishment that’s rarely been equaled in gaming for me. All of this is combined in a great package with a combat system inspired by Street Fighter II and expert voice narration with John Rhys-Davies acting as the narrator. Alas, Shadows of Darkness was also buggy as hell when it was first released - to the point that it nearly killed the series - but fan patches have since rectified this. Go and play it alongside the other Quest for Glory games on Steam, which sell for a negligible eight pounds these days. Brendan: Few games put you in the shoes of an insurance man circa 1807. Fewer still manage to make his job a compelling investigation into the deaths and disappearances of 60 people. Obra Dinn sees you clambering aboard a ship of the same name, recovered intact but with none of the crew remaining. Using a magical stopwatch, you revisit moments frozen in time and log the details of each and every death. It is not just a 60-person whodunnit, but a howdunnit, wheredunnit, whendunnit, and whydunnit. Across four decks of the ship you slowly piece together the exact fate of the crew, and eventually realise how avoidable many of the deaths might have been. But also, how a few seemingly straightforward deaths spark a cascade of tragedy that engulfs everything, often in some surprisingly mythical ways. It's an act of social archaeology as much as a murder mystery, a dithered Macintosh equivalent of the Rime of the Ancient Mariner, and it grips you from the first arcane swirl of that mysterious watch. Ed: One of the early roguelikes that's stood the test of time, BOI makes the whole randomly generated moving through rooms schtick a real doozy. Maybe doozy is the wrong word, considering the theme of this game is bloody and foetal and smeared in faeces. But you sort of get what I mean right? It's simple: you control Isaac (and later unlockable weens) who sprays his tears at nasties in rooms. You survive for as long as you can, delving deeper and deeper into his Mum's basement. One thing I really love about BOI is its frightening replayability. I've sunk 112 hours (light work for a number of you, I'm sure) into it and I've barely unlocked all the weird items that augment your Isaac into a monstrosity that shoots blood from his eyeholes or has a fat sprog circling him like a kevlar cabbage patch kid. One of my friends has nearly 1000 hours on it and he's still chasing certain achievements on the daily. And it's now got online co-op, so I'll inevitably join him on this crazed hunt for a silly little square he can show off on his profile. Graham: Into The Breach is perhaps the best turn-based tactics game ever made. Controlling small squads of mechs, it's your job to defend cities from invading aliens. What makes it accessible and rewarding is that the aliens telegraph their next move, giving you perfect knowledge of the single-screen, 8x8 battlefield, and with it the opportunity to determine the perfect counter-move. The move which attacks, shoves and defends just-so, and causes the enemy to do no damage except to themselves. Into The Breach felt like a response to the hit percentages of XCOM: Enemy Unknown (which made the list), and in turn feels like it has influenced a further generation of turn-based tactics such as XCOM: Chimera Squad and Tactical Breach Wizards (the latter of which made the list). Into The Breach might remain the best of all of them, and I find it painful that it didn't make the top 100. Doubly so when you consider we also dropped FTL: Faster Than Light . Subset Games, we have failed you. Nic: Writing about Sekiro for the Big List, I mentioned that its flowing levels and encounters feel deliberately designed to impart the joys of speedrunning, so it would be criminal of me not to highlight the one game that does that better than any other. Neon White is the game you play after binging SQDQ and needing to feel the same effortless skill through traversal of digital space you’ve mapped into instinctual mastery. It’s also the game that stops you going outside again that summer. It achieves this sense of simulated mastery by effectively offering you curated FPS rollercoaster rides, where the levels both teach how to speedrun with intended routes while giving you increasingly more leeway to experiment as you progress. The feeling is pure controlled vertigo. It may not have made the top 100, but it gets my personal award for the most videogame-ass videogame of the decade. James: Who’d have thought that Left 4 Dead ’s successor as the co-op FPS par excellence would come out of a little Danish studio, let alone star a quartet of sloshed, deep-space dwarven miners? Deep Rock Galactic nails the basics, with its theatrical armoury and satisfyingly squishy hordes of bugzoids, then masters the interplay that gives truly great 4-person shooters such long legs. I love zipping around as a shotgun-jumping Scout, but I’m only half a class without an Engineer to lay down the platforms I need for high-altitude mineral mining. And while its alien caves are purely proc-gen, it consistently pumps out terrain that’s both visually impressive and rich in interesting navigational challenges – hence the importance of bringing a Driller who can carve out the rock to create new paths, or a Gunner to zipline the crew across chasms. Banding together to conquer these deathpits and bag their jewels is as gratifying as blasting any bug, and even if not everything goes to plan, a generous unlimited-revives policy means that failure is only an option if everyone goes down at once. That, in turn, leaves the wiggle room for individual dwarf mishaps to remain as pure comedy, and it is indeed hard not to smile when an overeager Scout gets caught in a C4 blast. Or when an Engineer misjudges a platform jump and faceplants the rock below. Deep Rock Galactic is funny, and light, in ways that most co-op games either actively reject or attempt to force through naff banter. And without having the option to down pints at the space-tavern after a mission. Ollie: If we all had core memory spheres like in Inside Out but purely for games, then one gorgeous swirling marble of white and red inside my head would be my first playthrough of Transistor. Still Supergiant's hardest-hitting story, Transistor takes 3-4 hours to play through and then stays with you for years. It's a quiet, sombre tale of love and survival between a singer who's lost her voice and her companion, trapped inside a device that's part giant sword, part USB stick. All of which takes place in a stunningly realised digital heterotopia which dripfeeds lore with a quality only matched by FromSoftware. I wrote my undergraduate dissertation on this game, for pete's sake. Transistor is a marvel, and as much a joy to play now as it was in 2014. The curious blend of real-time and turn-based combat is odd but compelling, and the wonderful recursive functions system where you can place abilities inside abilities to give them new effects is something I wish more games would have the courage to try. It's beautiful, and sad, and joyous, and playful, just like its masterpiece of a soundtrack. Along with Pyre, Transistor might be Supergiant's most divisive game - but for me it's probably still their most important. Kiera: In the impatient few years we were all clamouring for an Assassin's Creed set in feudal Japan, Ghost of Tsushima came along and stole the show. You play as Jin Sakai, a samurai who must defend his people against the invading Mongol empire. Jin is constantly torn between keeping to the 'old ways' of honourable duels or adopting the more underhand but arguably more effective stealth tactics, the 'way of the Ghost'. The cinematic scenes and colour palette of this game are simply a work of art and the island of Tsushima is so atmospheric that it's worth the price tag based on this alone. If you want to catch a break from the main storyline, you can supplement your time by writing poetry, discovering Shinto Shrines, Inari Shrines (with a cute little fox spirit to guide your way) and following the direction of the wind to your destinations. There are also hot springs you can visit to ogle at Jin's ample booty...and for the increase in health, of course. The combat allows you to perform combos which change depending on your samurai 'stance'. I quickly unlocked an ability that I rinsed to death which allowed me to challenge an opponent and then cut through up to 5 enemies at once in just a few swipes. It's so satisfying and gruesome. This is one of the best games I've played in the past few years and definitely deserves some recognition, particularly if you're interested in the lore and histories of Japan (and don't mind a little dramatisation in the process). Edwin: There’s a bit in Sunless Skies where you’re chuffing merrily across a vast, astral ice-sheet and you realise that there is Something inside it, a fat coil of darkness that seems to stir in the glare of your locomotive. “How deeply do the dead sleep?” the game asks. “Fly softly”. Moments like these are the highlights of Failbetter’s alt-Victorian space sim, as far as I’m concerned. The lowlights, rather. Instead of open void, it gives you a universe of layers, dragging the eye down from the smoking filigrees of ports and settlements to shadowy ruins and a horrible, ocean-floor sediment of myth – murdered suns, frozen wormholes, heavenly beehives. Your space train trundles over the surface like a pond skater braving a lake of pike. Your crew have the luxury of shutting the portholes, but as captain, you have no choice but to look. Masterful stuff. The previous Sunless Sea provoked similar unblinking unease, but Sunless Skies is where the art and technology really come together. It’s the only space game I’ve ever played that triggers my thalassophobia. It’s also an absurd bounty of great writing, exploring various kinds of literary fantasy that together form a complicated accounting of the British Empire. Each realm, each location and each winding sidestory is a baroque peculiarity that both stands apart from and sheds light upon the whole. In the skies of Albion, time itself is smelted in factories by rapidly ageing labourers. In the Reach, there are nebulous oakwoods and cosmic winds that cause your food supplies to sprout. You can take on many, many quests, but really, the only objective here is to travel around and marvel at it all – once you’ve mastered the art of keeping your crew healthy, fed and sane, at least. The last part is easier in Sunless Skies than in Sunless Sea, but this remains a gruelling experience. Absolutely worth the trouble though. If you like lush words, weird places and pervasive creepiness, there’s no game like Sunless Skies. Nic: I’ve heard it said that the internet is driven by rage, which I’m inclined to disbelieve simply because the RPS commentariat are such a standup gaggle of A+ humans. Except that one guy, obviously. However, I will never pass up a good opportunity to shamelessly appeal to the algorithm. So what about you, dear readers? Which single game are you MOST ANGRY at us for not including? Say it with your whole chest, and at least one of your lungs.
NEW YORK — Stoli Group USA, the owner of the namesake vodka, has filed for bankruptcy as it struggled to contend with slowing demand for spirits, a major cyberattack that has snarled its operations and several years of fighting Russia in court. The company in its bankruptcy filing said it is “experiencing financial difficulties” and lists between $50 million and $100 million in liabilities. Stoli vodka and Kentucky Owl bourbon will continue to be available on store shelves while the company navigates the Chapter 11 process, which only pertains to its U.S. business. Until 2022, Stoli was sold as Stolichnaya in the United States, which loosely translates to “capital city” in Russian. The company shortened its title following Russia’s invasion of Ukraine and boycotts against Russian-branded vodkas. Stoli Group’s founder, Russian-born billionaire Yuri Shefler, was exiled from that nation in 2000 because of his opposition to President Vladimir Putin. People are also reading... Intel announced on December 2 that CEO Pat Gelsinger has resigned after a difficult stint at the company. The once-dominant chipmaker’s stock cratered as it missed the AI boom and was surpassed by most of its rivals. Craig Barritt/Getty Images via CNN Newsource Listen now and subscribe: Apple Podcasts | Google Podcasts | Spotify | Stitcher | RSS Feed | SoundStack | All Of Our Podcasts The liquor has long been marketed as a Russian vodka, but its production facilities have been in Latvia for several decades. Stoli Group is a unit of Luxembourg-based SPI Group, which owns other spirit and wine brands. “The Stoli Group has been targeted by the Russian Federation since it was formed nearly 25 years ago,” said Stoli Group CEO Chris Caldwell in a statement. “Earlier this year the company and our owner were both named by the Russian state as ‘extremist groups working against Russia’s interests.’” Its ongoing legal battle with the Russia government has forced Stoli to “spend dozens of millions of dollars on this long-term court battle across the globe with the Russian authorities,” according to its court filing. Caldwell also said that Stoli’s global operations has been a “victim of a malicious cyber attack” that has forced the company to operate “entirely manually while the systems are rebuilt.” A slowdown in demand for alcohol has crushed several company’s bottom lines following the pandemic when people were stuck at home and stocked up. Stoli’s filings said that it has seen a “decline and softening of demand for alcohol and spirits products post-Covid and especially beginning in 2023 and continuing into 2024.” Stoli Group USA, maker of Stoli vodka, has filed for bankruptcy due to slowing demand for spirits, a major cyberattack, and ongoing legal battles with Russia. Cheddar The business news you need
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The need for legal practice to be strengthened to support businesses across Africa has been stressed. This piece of vital information was given at the recentlyconcluded African Corporate and Government Counsel (ACGC) Forum’s End of Year Networking Event, themed: ‘Celebrate, Connect, and Community’. In a compelling address at the event, which was held at The Civic Centre, Victoria Island, Lagos State, the Managing Partner of Famsville Solicitors, Dayo Adu, highlighted the importance of collaboration in improving access to justice for businesses, stressing its role in economic development across the continent. The programme, which was sponsored by Famsville, a full-service commercial law firm based in Lagos, by providing expertly-tailored legal support and advice to its diverse clients, was well-attended by over 100 top in-house and government lawyers in addition to corporate governance leaders, and policymakers. The event emphasised the role of collaboration in fostering a fair and enabling environment for business growth on the continent. Highlighting the unique challenges faced by businesses in Africa, Adu pointed out the barriers such as inadequate access to dispute resolution mechanisms, and limited understanding of regulatory frameworks, as critical issues facing the legal profession in general Access to justice is not just a social imperative, but an economic one. Without it, businesses cannot thrive, and economies cannot grow,” he stated. Adu called for a multi-stakeholder approach, urging law firms, corporate counsel, governments, and international organisations to work together to enhance legal awareness by developing training programmes and resources for businesses to understand and navigate legal complexities, strengthen dispute resolution mechanisms to promote the establishment of affordable and efficient arbitration and mediation platforms, advocate for legal reform by partnering with policymakers to address systemic issues, streamline processes, and create businessfriendly legal environments. The managing partner said legal practitioners that practice on the outside, and as corporate counsel, have their meeting points. He said they go for conferences and different sectional events that they attend as lawyers and private practice lawyers. “This kind of event should be welcomed, encouraged, and supported by well-meaning lawyers, and well-meaning law firms to integrate and encourage knowledge-sharing. Ultimately, it is the businesses that gain. You can imagine, if we are operating the ACGC in the banking sector, we’ll be meeting our colleagues and through that, there is no way that new ideas and new information would not be shared, and members would not be able to hold on to such roles in organisations that would be useful,” he stated. Adu disclosed that ACGC remains a vital platform for legal and corporate leaders to explore innovative solutions to challenges faced by African businesses. The managing partner reaffirmed the critical role of partnerships in achieving equitable access to justice and fostering sustainable economic development across the continent. Adu, who is also the Chair, Media and Publicity Committee, Nigerian Bar Association Section on Business Law (NBA-SBL), underscored the importance of leveraging technology to bridge gaps in legal services, such as deploying digital tools for contract management and access to legal advice for the betterment of various organisations. As the event concluded, participants lauded the managing partner’s vision and echoed the call for action to boost the fortunes of Africa. Participants expressed optimism that with effective partnerships and collaborations, the continent would continue to wax stronger in the area of commercial law practice. Speaking at the occasion, Temitope Sowunmi, a Partner at Famsville Solicitors, described Adu’s address as “a wake-up call for the legal community. By working together, we can break down the barriers that hinder Africa’s economic potential”. On her part, the Co-Founder and Director of ACGC, Nankunda Katangaza, echoed similar sentiments, stating that the event underscored the critical role of partnerships in shaping the future of legal practice in Africa. She equally affirmed that the forum is for lawyers working in-house and legal departments in government establishments to come together as a community of lawyers across the continent. Katangaza noted that ACGC is a Pan-African organisation that works in other countries, saying the reason why they add value to people’s lives is because many lawyers that work in-house do not seem to have an organisation of their own. The co-founder and director informed further that the mission of her group is to help lawyers come together, connect to each other by networking, and enjoy themselves before the end of the year through the lively platform being offered. ACGC provides the avenue for corporate and government lawyers to collaborate across industries, jurisdictions, and sectors. The group focuses on equipping its members with tools to address challenges, share best practices, and promote a culture of innovation in the legal profession. It recognises the evolution that has occurred in relation to in-house roles across the continent and aims to ensure that lawyers working in African corporate and government departments have meaningful opportunities to learn, discuss and debate what the future holds, and how they can contribute meaningfully to the growth of their companies and governments, their own personal development and that of the legal profession as a whole.
Strictly Come Dancing fans were quick to issue the same complaint just minutes into the latest live show. The hit BBC One dance contest returned to screens on Saturday night (November 30) as the final gets another step closer. As well as it being the quarter-final, it was also Musicals Week in the ballroom with the six remaining couples performing to a song from a well-known stage show with the choices this year including Wicked, Mary Poppins and West Side Story. Before Tess Daly and Claudia Winkleman officially kicked off the latest live show, the show's gang of professional dancers entertained Strictly viewers watching from home as they took the dance floor with a Little Shop of Horrors-themed opening number. READ MORE: BBC Strictly Come Dancing pro deals Chris McCausland blow just before quarter final Once the hosts welcomed the judges - who took on the theme as they dressed their own chosen musical characters with Motsi Mabuse channelling a Dreamgirl, Shirley Ballas transforming into Miss Trunchbull, Craig Revel Horwood as the bearded lady from The Greatest Showman and Anton Du Beke who sported a technicolour dreamcoat - it was time for the celebrities and their professional dance partners to take to the floor. But Strictly fans couldn't help but point out who wasn't part of the last special of the series following Jamie Borthwick's gutting exit from the competition last weekend alongside his professional dance partner Michelle Tsiakkas. @virtualdemigod said: "Jamie shoulda been up there doing his couple's choice... #strictly." @nvdjas commented: "This is the first time in so many seasons that someone I really liked went home before the final and I actually miss them being in the show like why do I miss Jamie so much rn #strictly." Jamie and Michelle left the competition before the quarter-final (Image: PA) @JohnLoony posted: "I’m less interested in watching #Strictly now that Jamie Borthwick isn’t in it any more, but I hope that Chris McCausland will win." @nvdjas wrote: "Feel like s**t wish jamie was still in #strictly." @koscheihighway shared: "Jamie should be here #strictly." @GElnekaveh added: "#strictly Justice for Jamie and Michelle!!!" Last weekend, Jamie and Michelle landed in the dreaded dance-off for the first time and went up against Olympian Montell Douglas and her partner Johannes Radebe, who found themselves in the bottom-two for a second week in a row, in a bid to keep their place in Strictly's 2024 series. After both couples had resprised their routines from the live show on Saturday night (November 23), the judges unanimously agreed to save Montell and Johannes, sending Jamie and Michelle home. Reflecting on his time on the show with co-host Tess Daly, soap star Jamie hailed Strictly as "magic" and praised those who work on the show.
Iran rapper released after serving jail term: JudiciarySYDNEY, Australia — Since Meta whistleblower Frances Haugen aired internal emails in 2021 showing that the tech giant knew of social media's mental health impacts on teenagers, world leaders have agonized over how to curb the technology's addictive pull on young minds. Even a 2023 recommendation by the United States surgeon general to put health warnings on social media, blaming it for what he called a teenage mental health crisis, could not help lawmakers from Florida to France navigate resistance on grounds of free speech, privacy and the limits of age-checking technology. Register to read this story and more for free . Signing up for an account helps us improve your browsing experience. OR See our subscription options.The Bold Environmental Vision of President Jimmy Carter
Police arrested a 26-year-old man on Monday in the Manhattan killing of UnitedHealthcare’s CEO after they say a Pennsylvania McDonald's worker alerted authorities to a customer who resembled the suspected gunman. The suspect, identified by police as Luigi Nicholas Mangione, had a gun believed to be the one used in Wednesday’s attack on Brian Thompson , as well as writings expressing anger at corporate America, police said. Here are some of the latest developments in the investigation: Mangione was taken into custody at around 9:15 a.m. after police received a tip that he was eating at a McDonald’s in Altoona, Pennsylvania, about 85 miles (137 kilometers) east of Pittsburgh, police said. Mangione was being held in Pennsylvania on gun charges and will eventually be extradited to New York to face charges in connection with Thompson’s death , said NYPD Chief of Detectives Joseph Kenny. In addition to a three-page, handwritten document that suggests he harbored “ill will toward corporate America,” Kenny said Mangione also had a ghost gun, a type of weapon that can be assembled at home and is difficult to trace. Officers questioned Mangione, who was acting suspiciously and carrying multiple fraudulent IDs, as well as a U.S. passport, New York Police Commissioner Jessica Tisch said at a news conference. Officers also found a sound suppressor, or silencer, “consistent with the weapon used in the murder,” the commissioner said. He had clothing and a mask similar to those worn by the shooter and a fraudulent New Jersey ID matching one the suspect used to check into a New York City hostel before the shooting, Tisch said. Kenny said Mangione was born and raised in Maryland, has ties to San Francisco and that his last known address is in Honolulu. Mangione, who was valedictorian of his Maryland prep school, earned undergraduate and graduate degrees in computer science in 2020 from the University of Pennsylvania, a university spokesman told The Associated Press on Monday. He learned to code in high school and helped start a club at Penn for people interested in gaming and game design, according to a 2018 story in Penn Today, a campus publication. His social media posts also suggest that he belonged to the fraternity Phi Kappa Psi. They also show him taking part in a 2019 program at Stanford University, and in photos with family and friends at the Jersey Shore and in Hawaii, San Diego, Puerto Rico, and other destinations. The Gilman School, from which Mangione graduated in 2016, is one of Baltimore’s elite prep schools. Some of the city’s wealthiest and most prominent people, including Orioles legend Cal Ripken Jr., have had children attend the school. Its alumni include sportswriter Frank Deford and former Arizona Gov. Fife Symington. In his valedictory speech, Luigi Mangione described his classmates’ “incredible courage to explore the unknown and try new things,” according to a post on the school website. He praised their collective inventiveness and pioneering mindset. Mangione took a software programming internship after high school at Maryland-based video game studio Firaxis, where he fixed bugs on the hit strategy game Civilization 6, according to a LinkedIn profile. Firaxis parent company Take-Two Interactive said Monday it would not comment on former employees. He more recently worked at the car-buying website TrueCar, according to the head of the Santa Monica, California-based company. “While we generally don’t comment on personnel matters, we confirm that Luigi Mangione has not been an employee of our company since 2023,” TrueCar CEO Jantoon Reigersman said by email. Mangione comes from a prominent Maryland family. His grandfather Nick Mangione, who died in 2008, was a successful real estate developer. One of his best-known projects was Turf Valley Resort, a sprawling luxury retreat and conference center outside Baltimore that he purchased in 1978. The father of 10 children, Nick Mangione prepared his five sons — including Luigi Mangione’s father, Louis Mangione — to help manage the family business, according to a 2003 Washington Post report. The Mangione family also purchased Hayfields Country Club north of Baltimore in 1986. On Monday, Baltimore County police officers blocked off an entrance to the property, which public records link to Luigi Mangione’s parents. Reporters and photographers gathered outside the entrance. Luigi Mangione is one of 37 grandchildren of Nick Mangione, according to the grandfather's obituary. Luigi Mangione's grandparents donated to charities through the Mangione Family Foundation, according to a statement from Loyola University commemorating Nick Mangione’s wife’s death in 2023. They donated to various causes ranging from Catholic organizations to colleges and the arts. One of Luigi Mangione’s cousins is Republican Maryland state legislator Nino Mangione, a spokesman for the lawmaker's office confirmed Monday. Police said the person who killed Thompson left a hostel on Manhattan's Upper West Side at 5:41 a.m. on Wednesday. Just 11 minutes later, he was seen on surveillance video walking back and forth in front of the New York Hilton Midtown, wearing a distinctive backpack. At 6:44 a.m., he shot Thompson at a side entrance to the hotel, fled on foot, then climbed aboard a bicycle and within four minutes had entered Central Park. Another security camera recorded the gunman leaving the park near the American Museum of Natural History at 6:56 a.m. still on the bicycle but without the backpack. After getting in a taxi, he headed north to a bus terminal near the George Washington Bridge, arriving at around 7:30 a.m. From there, the trail of video evidence runs cold. Police have not located video of the suspect exiting the building, leading them to believe he likely took a bus out of town. Police said they are still investigating the path the suspect took to Pennsylvania. “This just happened this morning," Kenny said. "We’ll be working, backtracking his steps from New York to Altoona, Pennsylvania,” Kenny said. Associated Press reporters Lea Skene in Baltimore, Matt O'Brien in Providence, Rhode Island, and Cedar Attanasio in New York contributed to this report.